02/22/2012 - All Vindictus pack members, be sure to sign up for training & assignments! 02/20/2012 - Be sure to go vote in the new poll concerning a new pack! 02/09/2012 - All members who currently have an incomplete joining thread in Raptoral are now accepted. 02/03/2012 - The polls are up! Go vote for QOTM, COTM, MOTM, TOTM, & POTM! 01/24/2012 - OTM nominations for February are up! 01/22/2012 - Don't forget about the mandatory Raptoral meeting! 01/20/2012 - There are new IC Events! Check them out! 01/20/2012 - Spring is here! Please note that there is no breeding for this season! 01/18/2012 - Arkhein has a mandatory thread! Go play at the War Games! 01/18/2012 - Starlite is having a pack meeting! Don't miss it! 01/18/2012 - Raptoral has issued it's missions! Make sure to check them out! 01/13/2012 - Make sure to read up on the new rules of pack squares! As well as our new shop items!
01/13/2012 - Check out the new map!
Raptoral (1 sub-board) Monstrous peaks tower over a vast, threatening woodland. Thick trunks punch from the ground and block out the warm rays from above, giving the earth below at a constant level of cold. The forest is characterstically dark, but noticeably alive with the low hum of lower animal activity. Only a short distance away the treacherous mountain stands guard and allows no intruders to pass through undetected. Though rough and seemingly unfriendly, the territory or Raptoral fits well to canine life, and harbors a small, swift current that bubbles from a cool underground source. - rules & ranks - assignments - terrain - emblems Moderators: gabryl `, azil
Starlite (1 sub-board) In a short sentence, you would describe the land as a grassy woodland with a lake and a couple rivers going toward the south. It would seem the perfect place for canines. Water is there for the canines to keep them selves cool in during long summer days. There are also large grassy feilds for them to hunt and play in mixed between large forests. During winters, the ice becomes thick enough to travel across in most spots, although the unexperienced should stay away. - rules - ranks - updates Moderators: Lutara- The Dramaqueen, joker
Arkhein (1 sub-board) Arkhein, formerly Ijdel, is a land of vast differences. In its eastern portion, taking up almost half of its landmass, is a great plain of scrub-brush, relatively flat and darted with locales of twisted desert vegetation, dwarfed and sun-baked. Tall buttes can be found stacked at various intervals through the whole desert/scrub-brush terrain, the result of gradual erosion. A shallow river cuts through the western part, which often runs dry during the long summer months. The smallest of oases sits in the land between the river's bend, supporting a few date palm trees that shade smaller, sweet-fruit producing trees. - rules - ranks - ooc joining - specialty laws - war games & tournaments - flora, fauna, & seasons - awards Moderator: Vindicta
Tor Tribe (1 sub-board) The looming peak of a great mountain finds the volatile creatures of Tor lurking within its depths. Much like the mountain on the previous Torian isle, this one bears very little vegetation, and is found to be a place of death. A single small rivulet falls from the snow-capped top of the mountain, providing a small source of water that can only be found by those who know the area well. The sparse brush that is left has long-since died, only desert shrubland surviving, and even then, the foliage is few and far between. The only animals found here aside from the wolves are venomous snakes, so to get a supply of prey, the Torians must venture into lands that are more lively and inhabitable by life. - rules - ranks - language - descriptions & assignments Moderator: tzikali
Vindictus (1 sub-board) The valley is tucked away past grassy, sloping hills, almost hidden from view. Surrounded wholly by rivers that wind around the land, the kingdom of Vindictus is nearly unreachable by others. The only way in to the heart of the valley is a short dive through fast, cold currents. A swim well worth it, for in the valley lush grass, shrubbery and scattered wild flowers carpet the rich fertile soil. The only worry of the land is if the rivers were to rise to dangerous levels, pouring downward and perhaps flooding the valley with water. - rules - ranks - feudal system - ooc joining Moderator: katie
Northlands (2 sub-boards) All of the land north to the great lake encompasses the "northlands". At the north most point of Ciroc there is a snowy area many animals uniquely thrive in. Most water here is frozen solid and throughout the year this region seems to always be filled with snow and ice, in a sort of perpetual winter. Away from the snowy lands there are plains, forests, and your normal grassy terrains.
Westlands (2 sub-boards) All of the land west to the great lake covers the "westlands". Most of the terrain is grassy with trees and shrubs. A large forest just south of the mountains is a noticeable feature of the Westlands. A river snakes southwards from the great lake, leading into the desert. The mountains to the northwest are small and circular, but despite their size they have existed for millions of years.
Eastlands (3 sub-boards) All of the land east of the great lake is called the "eastlands". Many known areas and land features that wolves commonly visit are located here. The ocean coast is also a prominent feature of the Eastlands. There is a single pointed beach that grows from the coastline. A soggy marshland formed long ago because of the river's delta, with it's many small streams running towards the coast.
Southlands (1 sub-board) All of the land south of the great lake is located in the "southlands". Much of the south is plains, but there is a decent sized desert here. The desert has extreme conditions; nights are nightmarishly cold, while days are extremely hot. In spite of the temperatures, many animals are suited for life in the desert.